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Qualitative comparisons on the NeRFSyn, DTU, and MipNeRF360-indoor dataset. Our method consistently recovers clearer details on texture-rich regions across different scenes. Zoom-in for best visualization.
Qualitative comparisons on reconstruction using fewer Gaussian points. Each row shows the results with the number of points limited to 5k for object, and 100k for scene, respectively. Our method significantly outperforms existing baselines due to the decoupling of geometry and appearance.
Quantitative comparisons on reconstruction using fewer Gaussian points. We report the PSNR, SSIM, and LPIPS on the NeRFSyn Chair scene. Our method maintains high-quality rendering with a significantly smaller number of points compared to other methods.
Qualitative comparison of geometry reconstruction on the DTU dataset. Our decoupled representation makes the geometry robust to highly challenging view-dependent effects, producing noticeable improvements in reconstruction quality.
NVS comparing to SOTAs.
[Huang et al. 2024] 2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields.
[Dai et al. 2024] High-quality surface reconstruction using gaussian surfels.
[Kerbl et al. 2023] 3D Gaussian Splatting for Real-Time Radiance Field Rendering.
[Xu et al. 2024] Supergaussians: Enhancing gaussian splatting using primitives with spatially varying colors.
[Rong et al. 2024] Gstex: Per-primitive texturing of 2d gaussian splatting for decoupled appearance and geometry modeling.
[Svitov et al. 2025] Billboard splatting (bbsplat): Learnable textured primitives for novel view synthesis.
[Chao et al. 2024] Textured gaussians for enhanced 3d scene appearance modeling.
[Müller et al. 2022] Instant Neural Graphics Primitives with a Multiresolution Hash Encoding.
@inproceedings{zhang2025nest,
title = {Neural Shell Texture Splatting: More Details and Fewer Primitives},
author = {Zhang, Xin and Chen, Anpei and Xiong, Jincheng and Dai, Pinxuan and Shen, Yujun and Xu, Weiwei},
booktitle = {Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV)},
year = {2025}
}